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Latest build: V.1611-02 for Windows:
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Latest build: V.1611-02 for Linux:
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Latest build: V.1611-02 for Mac OS X:
mega


Version history:
V.1611-02
-- Fixed game breaking loading issue regarding quests
. after loading a save game every quest was resetted
 -- Fixed UI issue where the boss healthbar was permanently visible after loading the game
-- Hubba the prison boss doesn't respawn anymore

V.1611-01
-- Reworked save games (OLD SAVE GAMES WON'T WORK)
. this will ensure old save games will work in future versions
. save/load for mac/linux should work now

-- New area (Lab)
. 3 new types of enemies

-- Improved Sounds
. selfmade music for graveyard, forest and lab
. sounds in menus

-- Clothing
. new body slot for shoes/boots
. halloween themed witch costume (5 parts)
. some new clothing
. icons of the clothing items are now shown in the invertory ui for better differentiation
. notification on clothing pick up

-- Streamlining for the early quests
. it was possible not to free Lilly; other characters still mentioned her
. now some paths are blocked depending on the situation

-- 1 new NPC
-- 1 new scene
-- Yield signs for better orientation
-- Various bug fixes
. unabled to save/load on mac/linux

. 'deathtrap' - player could get stuck at objects on map


V.1610-01
-- Redesigned Nadia (player character)
. changed her appearance (iteration can be seen here: https://twitter.com/PixelProdukt/status/773876920584929280)
. adjusted clothing
. remade animations
. prevent animation cancelling (for more consistent combat)

-- Improved enemies
. only attack when in line of sight
. shouldn't get stuck on edges anymore
. dead enemies stay visible

-- Added cheat options for patrons (10$)
. in the start screen menu a code can be entered. This code is provided through our patreon page.
. if a correct code was entered, a button with cheat options will be available in the in game menu
. the code changes every version
. the code only needs be entered once

-- Added menu for multiple savestates
. auto save was removed

-- Added Gallery
. once a scene is unlocked it stays permanently unlocked

-- Added "Cock Fruit"
. adds permanently 10HP
. one can be found in every area (desert, forest, graveyard, prison)

-- Sword can be upgraded
. after completing a quest
. makes more damage

-- Added well in village to restore health
-- Added new boss
-- Added some more quests and scenes
-- Expanded and altered some areas

-- Improved menu inputs
-- Added exit button to leave the game from the start menu
-- Various bug fixes (included some game breaking ones)


V.1609-01
- Rewrote all dialogues to create a more consistent world lore and story
- Added Questlog
. 10 quests
- Added Progress bar
- Added Teleporters
- Added Save and Load
. game can be loaded and saved manually in main menu
. game is automatically saved when using teleporters
. savestate is located in C:\Users\[USERNAME]\AppData\LocalLow\PixelProduct\AGirlAndHerDog
- Added Start screen with menu
- Added Healthbar for bosses
- Added new Area
. Desert
- Added Floorhazards
. Slime puddle
. Spikes
. Sawblade turret
- Added 2 new NPC
- Added 3 new animated scenes
- Added 1 new enemy
- Added special abilty for the player which can be unlocked
- Adjusted existing maps
- Adjusted Graveyard boss to make him slightly easier
- Adjusted UI
- Changed houses to 2 unique buildings
- Small crates are destructable now
- Locker can be opened now

- Fixed several bugs

V.1608-01
The focus of this version was to get the fundamentals right.
The next version will focus on the crafting system, NPC interaction and animations.

New features:
. 3 new animation scenes
. 2 new NPC
. 1 new area
. 3 new enemy types
. 1 boss enemy
. 3 new equippable clothes
. improved dialog system
. improved user interface
. improved crafting system
. improved sounds
. slightly improved AI
. alot of minor improvements
. fixed a ton of bugs

Planned features for the next version:
. More crafting
. More NPC interaction
. More animations
. Questlog
. Save and load the game
. Gallery
. Progress %

V.1607-01
- New engine based on unity made in 5 weeks.

- New features compared to the old WPF Version:
. realtime combat with controller support
. crafting/resource system
. animated sexscenes
. animated player character, enemies and NPC.
. equippable clothing (visibile at the character on the map)
. sounds and background music
All features will be extended in the future.

- Missing features compared to the old WPF Version due to lack of time:
. Customizing view (detailed view of the character)
. Extended NPC dialogs
. Quest system
. Save and load
. Gallery
. Progress %

- Features compared to the old WPF Version that will be removed or replaced with another system:
. Skill system

Linux and Mac will be supported in the future.

V.1605-04
- fixed "CombatOnMap" crash
- fixed issue where Miranda coundn't be found when a V.1605-03 savestate was loaded
- fixed some minor event issues

V.1605-03 
- game window is now resizable
- combat now shows names of enemies
- renamed healing potions to bandages
- added extra content for HAL
- added extra content for Miranda
- added new area in the north of the map
- added two new enemies
- fixed savepoint issues in chucks hut
- fixed bug regarding incorrect calculation after loading

V.1605-02 
- fixed critical error where the game didn't start under Windows 10

V.1605-01 
- initial preview alpha release

32 comments:

  1. This comment has been removed by the author.

    ReplyDelete
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    1. Hm, couldn't replicate the problem with the mega link, maybe it was a temporal error? And yeah, 'novel' might be a bit misleading, as it's not a visual novel were you just click through text, it's far more a rpg, but it still has some text to read. We'll think of a better name for it, stay tuned.

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  2. This comment has been removed by the author.

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  3. First off all i like the premise of the game even though i just started playing i'm sure i'm going to have a really great time doing so. And second I just want to report some grammar errors, when Lur Ning explains the inventory he says "waer" instead of "wear", and when he explains the map icons he says "propably" instead of "probaly". Thank you for reading and keep up the good work.

    ReplyDelete
    Replies
    1. Thank you for your feedback. We change the typo as soon as possible and make it available in the next update.

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  4. No problem, I found some other typos, would you like me to tell you if I find more and which, or are you thinking of at some point when you implement the more important stuff (gameplay mechanics, quests, etc) to revise the text?

    ReplyDelete
    Replies
    1. Hey, just send us anything you find. From the events, most will stay the same for quite a while, so if you got more typos, send the at pixelprodukt@gmail.com We would really appreciate it

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  5. Would you be looking for additional writers/artists?

    ReplyDelete
    Replies
    1. Hey, thanks for your interest. Sadly we're not looking for another artist at the moment. If at some point the work will get overhand, we will propably put a statement on the blog/social media for artists/writers

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  6. load file doesn't work is it normal?

    ReplyDelete
    Replies
    1. Definate problems :P

      Load from the lumbershack don't work, click button nothing happens. BUT, if you then click new game you start at the beginning with all your saved game inventory and skills. So seems it loads but fails to start, and when you hit new game, all those saved games stats are used.

      Saves in teh dungeon save point do seem to work.

      Nice game BTW!

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    2. so i have to do all the quest again it seems

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    3. Thanks for the feedback, i was able to replicate the bug. Nice one you both found there. We will look into that soon and fix it. You should be able to use your old savegame when it's fixed. Stay tuned

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  7. Hey I seem to be unable to get the game to run. I try to open the app and I get nothing

    ReplyDelete
    Replies
    1. Can you specify on what system you tried to run the game? At the moment, it only works with windows and should work fine there, but if you tried it in windows, it would be great if you could give us more detail

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  8. Hey guys, just played your game and totally liked it. This simplistic type of rpg interface is great, so are the artworks. I completed demo with 100% rating and didnt find (or mb didnt spot atleast) any bugs or typos (its important, i think). So i have two unimportant questions.
    1. I think main character's attitude towards sex (and any kinds of fetishes and perversions) is quiet unclear in the beginning. What she would do? What she wouldnt in any kind of situation? Game has lewdness-bar, but how will you picture the lewd-evolution?
    2. Do you have any intensions to implement some bestial stuff in the nearest versions? Because we have some furry and all this Dickmeat story... Maybe Dickmeat will appear not in the very end, but in the middle of the story to light up the party?))

    ReplyDelete
    Replies
    1. Thanks for your feedback.
      1. That's an interesting question. As for now, we didn't want to restrain the player much in that way. It's more of a playerchoice, what kind of things YOU think she would do or not. But of course you have to try here and there, so i guess she's curious about everything, just like the player hopefully. And afterwards she'll see, if she likes it or not. The Lust bar has a bit of effect in this version, like you need it for one of the final scenes. But we are still not sure if it will make it in further version or how we might change it to fit better into the game. That's one of the points on our list.
      2. Bestial stuff will come but i can't exactly tell you when. Nadia's in search of her dogfriend but that doesn't mean she won't have a little fun with other beasts from time to time ;) But for the next version there is a bit more furry as you will encounter Lofur again.

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    2. Thanks for the quick and full answer. I definately wish you creativity and patience (like A LOT of it) to complete this game and its story. I'll give you my support on patreon as soon as i got my money on hands. Cheers man.

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  9. i cant get the last 3 scenes or is it supposed to be like that atm?

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  10. I like the new engine by the way can we use resources to make outfits as well later on

    ReplyDelete
    Replies
    1. Hey, thanks for your feedback. Yeah, later it will be possible to craft different things like clothes, powerups, weaponupgrades etc.

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  11. by the way another then go you put another link up beside mega

    ReplyDelete
  12. hi great work man, do you play put horse?

    ReplyDelete
    Replies
    1. Hey, thanks. But I don't quite understand the last part about the horse ?(

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  13. I really love this game and I especially love that breeding season reference.

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  14. i've been following the game since it was a text adventure (i like text adventures thats how i found it) but i am really impressed with how you completely revamped it in such a such a short amount of time if i could afford it i would support you please keep it up :)

    ReplyDelete
    Replies
    1. Thank you for your kind words :) Yeah, we will try to keep making it a fun game. Stay tuned.

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  15. are you still alive?
    did this projekt get canceled?

    ReplyDelete
  16. I clicked the mega windows link to get the game and just got some mega program but no game. So howdo i actually get the game

    ReplyDelete
    Replies
    1. click on the ega windows link. and you have to click the grey box not the red box

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